VRML representation of objects reconstructed from laser scans
By Adam Fields
for CS6998 - 3D Computer Modeling
-
Bunny
This first object was fairly easy to reconstruct from the range
scans. There were about 10 scans, which overlapped nicely and, more
importantly, were all aligned for merging. From those scans, I was
able to recreate a mostly watertight mesh representation for
building. The model still had some holes, which were fixed in
quickslice. After slicing, there were about 10 or 15 slices that
required touching up, but the final bunny (sitting on my desk) is
proof that those changes were minor. This mesh was made at level 3.
- Dragon Head
For the second object, I chose something difficult. My first choice, a
6" Tick action figure, did not scan well due to reflections from the
surface and the fact that the figure was too tall for the scanner. The
second object that I chose, a green plastic dragon head (actually a
replacement Rollerblade brake pad), worked better, but had a lot of
surface detail that was not fully captured. My biggest problem in
performing the reconstruction was in getting the mesh pieces aligned
correctly. The closest average alignment I could get was .8-.9, much
higher than the recommended .3. The first set of scans, four corners,
was not sufficient to reconstruct a watertight mesh, but with the
addition of four more corner scans (offset by 15 degrees) and a top
scan, I was able to reconstruct the model shown here. I did not use
all of the scans, but fit in as many as I could. I think I ended up
using seven of the total nine. Even with "by hand" adjustment, the
alignment was still off, but I managed to get a pretty good
approximation of the original object. The model still has many holes
and what appear to be "dead" areas where one area of the mesh didn't
overlap in all three dimensions and so sticks out over another mesh
without connecting. This mesh was made at resolution 2, in an attempt
to get better overlap, but I think all I did was take more time. I
think the problems with this reconstruction were as much with the
alignment interface as with the scans themselves. It was very
difficult to align the mesh pieces in three dimensions working with a
mouse and no orthogonal views. It was hard to tell in which direction
the pieces were moving.
All things considered, however, I'm pleased with the results.
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